CONTROLS

Mouse left click, drag and release to jump.
Click W, A, S or D to select a power and then swipe like you want to jump to use the selected power.

GOALS

Climb the trees to get new powers so you can get to explore more of the two (not finished) maps. Try combining the powers you have to get some interesting results.

Basic powers: W - fire, S - wind, A - pebble, D - gum

Go to testing level to get all powers.
Now try combining these elements mid air: pebble & pebble, pebble & fire, gum & gum

For some advanced fun try:
- making a big trampoline by placing 2 gum&gum combinations about half the screen in distance. Now try cutting the middle.
- firing wind below you just after you jump
- wall jumping (release jump sooner rather than later if frustrated)

Easter eggs (read: bugs & unfinished mechanics):
Click shift and left click
Hold shift and left click
Click Alt and F4

ABOUT

This version of the game is a proof of concept.
It's going great and I hope to continue with the great progress.
In the time of writing I'm working at version 25, February 8th 2021.
I hope the game is intuitive at this stage enough so that you can have some fun.

CREDITS

Here are some two artists helping me out that I'd like to promote:

Leonardo Calvo - music: Portfolio and shop pages.

Emily - the good part of the art: Itch.io page.

Zapsplat: used for sound effects

ABOUT ME

I'm credited for the placeholder art, game mechanics and all the bugs you find.
You can find me on godot forums and the discord server where I post updates.
I also run a youtube channel GDBasically (poorly tho), and I created a tool for Godot called Draftsman. I hope it provides some help to some of you.
This is a passion project for me - a challenge to finish a game. In this fulfilling process I got to find two amazing artists you can find in CREDITS and have great experiences in GODOT community.

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

This game looks really fun, but the swiping aspect is hard for me. IMO a regular arrow movement is easier to use.

(+1)

I seem to be stuck, is the second boulder in the cave area suppose to trigger when you drop down?

Second boulder doesn't have an activator. If you happen to get to the right side of the boulder you're supposed to push it left.